CONTENTS
1. MAINTENANCE
MANUAL FOR GAMBLING MACHINES WITH MULTI GAME PROGRAM ………………..…..2
2 MULTI GAME PROGRAM GAMBLING
MACHINE OWNER'S MANUAL………………………………………..…..4
3. MULTI GAME
RULES................................................................................................................................. 10
4. COMBINATIONS
IN MULTI GAME............................................................................................................... 13
5. APPENDIX 1: CONNECTOR
DIAGRAM........................................................................................................ 18
6. APPENDIX 2: SETTINGS ADMISSIBLE VALUES........................................................................................ 20
7. APPENDIX 3: PUSH-BUTTON NAMES........................................................................................................ 21
1. MAINTENANCE MANUAL FOR GAMBLING
MACHINES
with MULTI GAME
program
Gambling
Machine Power On and Off
In
order to make the gambling machine start working, it is necessary to hook up it
to the alternating current mains
with the voltage of 220V. Once
the power is on, the inscription «PLEASE WAIT» should appear on the blue
screen, and in 60 seconds the machine will switch to the game mode.
If there
were no credits before cutting-out of the gambling machine, it should switch
into the demo mode after power-up. Also, the gambling machine will enter this
state at the zero value of the credit during some time. The play mode will be
at once the credit is received.
If the three-coloured
mode indicator (towerlight) is hooked up to the gambling machine, then:
The red one is blinking – it means that the technical mode (adjustment,
statistics, the door is opened) or the maintenance personnel interfering is required
(credit excess, absence of coins in the hopper);
Both yellow, and green ones are blinking – the player has pushed "ATTENDANT" push-button
and is wishing to communicate with personnel;
The green one burns - demo mode, credit input is expected;
All are off - the game mode or the gambling machine is switched
off.
If
the inscription «HOPPER EMPTY» has appeared in the screen bottom, it is
necessary to add coins into the hopper and to turn one of the keys.
If
the inscription «CREDIT LIMIT» has appeared in the screen bottom, it is
necessary to null the credit.
If
the inscription «DOOR OPEN» has appeared in the screen bottom, it is
necessary to find out the cause of actuation of the door opening sensor
(possibly, there was an attempt of unauthorized access).
At an error detection, the inscription “ERROR OF RAM” is displayed with
the code:
Code 1 – a fault in monitoring areas of NVRAM
Code 2 - the balance disequilibrium of the long
statistics page
Code 3 - the balance disequilibrium of the main play
Code 4 - password fault
Code 5 - the balance disequilibrium of the risk play
(doubling)
The error will be corrected after program
initialization (init machine).
The
gambling machine can be switched off at any moment – and after switching on, it
will restart the state in which it was before cutting-out. In the case
you need to switch off the gambling machine, it is recommended to do this during
player's absence.
Credit Input
and Clearing
Credit
input can be implemented with coin acceptor, bill acceptor and credit key.
For
input of the credit with credit key, it is necessary to turn the key and,
manipulating the push-buttons STOP 1, STOP 2, STOP 3 to
set the necessary credit value.
- Single press of STOP 1 push-button will lead
to the «CREDIT» increase by the value of the credit increment;
- Single press of STOP 2 push-button will lead
to the «CREDIT» increase by the tenfold value of the credit increment;
- Single press of STOP 3 push-button will lead
to the «CREDIT» increase by the hundredfold value of the credit increment;
- Holding down the push-buttons STOP 1, STOP
2, STOP 3 cause the auto repetition mode;
- STOP 5 push-button will clear the «CREDIT»
value.
Credit
clearing should be done using KEY OUT service key (or push-button),
credit key or PAYOUT push-button
used by a player for payout of the credit by the hopper.
2. MULTI GAME PROGRAM GAMBLING MACHINE OWNER'S
MANUAL
SHORT
STATISTICS
Switching to the
short statistics is realized with the short statistics key. At switching into
the short statistics mode, the following system information will be displayed
on the gambling machine screen:
TOTAL IN
|
Total received points
|
TOTAL OUT
|
Total points paid out
|
TOTAL IN-OUT
|
Difference between TOTAL IN and TOTAL OUT
|
PERCENTAGE
|
Percentage is calculated by the formula: (TOTAL OUT
/ TOTAL IN) x 100%
|
CREDIT
|
Current value of the credit in points
|
KEY IN
|
Points received
with credit key (KEY IN)
|
KEY OUT
|
Points paid out
with credit key (KEY IN) or KEY OUT service key (or push-button)
|
COINS IN
|
Points received
from input of coins (tokens)
|
HOPPER OUT
|
Points paid out
through the hopper
|
BILL IN
|
Points received
from bill acceptor
|
FRONT DOOR OPEN
|
Quantity and the date of the last opening of the
front door
|
BACK DOOR OPEN
|
Quantity and the date of the last opening of the back
door
|
SHORT STAT CLEAR
|
Quantity and the date of the last clearing of short
statistics
|
LAST VIEW SHORT
|
Date of the last short statistics review
|
LAST SUPER JP
|
The amount and date of the last external jackpot
paid out
|
Besides, the important long statistics data, such as TOTAL
IN, TOTAL OUT and PRECENTAGE are set out below.
Data
on this page can be cleared by pushing and holding down BET push-button
for more than 5 seconds.
The
screen lower part displays the menu with the following items:
SOUND VOLUME: the sound volume control;
LAST GAMES: review of the last 200 games;
LAST BILLS: review of the last 30 inputs from the bill acceptor;
KEYBOARD TEST: the test mode for checking up push-buttons and
lamps.
Switching between the menu items is realized by STOP
1 push-button, and input – by STOP 2 push-button.
LONG
STATISTICS
Switching
to the long statistics is realized with the long statistics key. Upon switching
into the long statistics mode, the following system information will be
displayed on the gambling machine screen:
TOTAL IN
|
Total received points
|
TOTAL OUT
|
Total points paid out
|
TOTAL IN-OUT
|
Difference between TOTAL IN and TOTAL OUT
|
PERCENTAGE
|
Percentage is calculated by the formula: (TOTAL OUT
/ TOTAL IN) x 100%
|
CREDIT
|
Current value of the credit in points
|
KEY IN
|
Points received
with credit key (KEY IN)
|
KEY OUT
|
Points paid out
with credit key (KEY IN) or KEY OUT service key (or push-button)
|
COINS IN
|
Points received
from input of coins (tokens)
|
HOPPER OUT
|
Points paid out
through the hopper
|
BILL IN
|
Points received
from bill acceptor
|
LAST INIT MACHINE
|
Last date of machine initialization
|
CHANGED TOT SET
|
Last date of main parameters change
|
CHANGED GAME OPT
|
Last date of game settings change
|
FRONT DOOR OPEN
|
Quantity and the date of the last opening of the
front door
|
BACK DOOR OPEN
|
Quantity and the date of the last opening of the
back door
|
SHORT STAT CLEAR
|
Quantity and the date of the last clearing of short
statistics
|
LONG STAT CLEAR
|
Number and date of the last clearing of long
statistics
|
POWER ON
|
Number and date of the last switching on of the
machine
|
POWER OFF
|
Number and date of the last switching off of the
machine
|
LAST VIEW SHORT
|
Date of the last short statistics review
|
LAST VIEW LONG
|
Date of the last
long statistics review
|
LAST SUPER JP
|
The amount and date of the last external jackpot
paid out
|
SUPER JP TIMES
|
Number of external jackpots paid out per machine
|
The
data on this page can be cleared by pushing and holding down BET push-button
for more than 5 seconds.
At
entering the second page long statistics (for this purpose, it is necessary to
push STOP 1 push-button), the menu with the following items will be
displayed on the screen:
-
TOTAL ACCESS: setting of the
password and access to menu items;
-
TOTAL SCALE: setting of the
coin- and bill acceptors, credit key and external counters;
-
TOTAL PARAMETRS: adjustment of
the general parameters;
-
GAME OPTION: adjustment of
games;
-
SET CLOCK: time and date
adjustment;
-
INIT MACHINE: machine
initialization;
-
PROTOCOL LIST: review of the
log-book of events (1000 records);
- GAME
STATISTICS: review of the game
statistics;
-
BIG WINS: review of the last
100 games with the win scoring exceeding PROT BARRIER;
-
LAST GAMES: review of the last
200 games;
-
LAST BILLS: review of the last
30 inputs from the bill acceptor;
-
SOUND VOLUME: adjustment of
the sound volume;
-
KEYBOARD TEST: test mode for
checking up the buttons and lamps.
Switching between the menu items is carried out with STOP
1 push-button, and entering — with STOP 2 push-button.
TOTAL ACCESS
Setting on the system pages permissions and passwords.
CLEAR SHORT - the permission to clear the short statistics;
CLEAR LONG -
the permission to clear the long statistics;
MAKE INIT -
the type of access to initialization;
SET TIME -
the type of access to time adjustment;
CH TOTAL SCALES -
the type of access to the page of setting coin-, bill acceptors and counters;
CH TOTAL PARAMETERS - the type
of access to the page of the base settings;
CH GAME OPTIONS -
the type of access to the page of game settings;
PASSWORD -
setting the password, which will be asked at attempts of access to the
protected pages. Cancellation is carried out by entering an empty password.
After initialization
of PCB, the password will be absent. In order to lock access to any page with
the help of the password, it is necessary:
- to
set the type of access to the necessary page «PAROLE»;
- to
enter the password differing from the empty one.
The password should consist of no more than eight
digits (from 1 to 5) entering by STOP 1 ... STOP 5 push-buttons.
TOTAL SCALE
Adjustment of the coin- and bill acceptors, credit key
and external counters.
COIN A, B, C, D - the number of points adding to the credit for one impulse;
HOPPER OUT COIN - the coin acceptor matching the hopper;
BILL TYPE - the mode of bill acceptor operation;
BILL ACCEPTOR 1, 2, 3, 4 -
the number of points added to the credit for one impulse;
BILL TABLE - the table of accepted bill denominations;
KEY IN RATE - the number of points added to the credit at input
from the credit key (STOP 1 x1, STOP 2 x10, STOP 3 x100, STOP
5 clears the credit);
COUNTERS RATE - the score ratio of the electomechanical counters (impulse:credits
- 1:1; 1:10; 1:100);
BET COUNTER RATE - the score ratio
for the counter of lost bets;
COUNTER TYPE - the type of hooked up counters (is setting speed of impulses).
TOTAL PARAMETERS
This page is intended for setting the total parameters
for all games.
WIN PERCENT – percentage of
the game payoff (TOTAL WIN / TOTAL BET). The setting can be changed
only after machine initialization. As soon as one game is played at least, the
setting change is disabled.
CREDIT LIMIT - the
maximum credit amount. If it is exceeded, then the screen will display the
warning and the gambling machine will not be allowed to play before the credit
reset;
PROT BARRIER - the minimum value of points necessary for entering
an event into the PROTOCOL LIST and BIG WINS;
HOPPER SW EDGE – edge of signal which used for counting of coins put
out by the hopper;
HOPPER CAPACITY - the number of coins which can be put out by the
hopper at one time.
BILL LIMIT - the credit amount, at excess of which the coin-
and bill acceptors will be locked, and the credit key input will be disabled;
BILL INHIBIT LEVEL - the signal level for locking the coin- and bill
acceptors;
SOUND - the soundtrack
type (in the mode of the stereo sound it is necessary to hook up the dynamics
to the contacts 1A, 1B and 2A, 2B);
UPPER SCREEN - entering the
two-screen mode (of the second monitor);
POINT - switching on of
the decimal point for display of values in the game (the credit, etc.);
FRONT DOOR SW LEVEL - the signal level at which the front door is
considered closed;
BACK DOOR SW LEVEL - the signal level at which the back door is considered
closed;
JP NUMBER - the number of the
machine in the jackpot system;
JP PERCENT - the
percent of deductions from the played bet to the jackpot system (at the host's
expense).
JP TYPE - the operation mode
in the jackpot system.
CONNECTOR - placement of buttons on
the connector CON1. The setting can be changed only after PCB
initialization. As soon as one game is played at least, the setting variation
is disabled.
Game
Settings (GAME OPTION)
MIN BET - the minimum bet;
MAX BET - the maximum bet;
MAX LINE - the maximum number of lines;
RISK TYPE - setting the risk-game type.
Time
and Date Setting (SET CLOCK)
Here you can adjust time and date.
You can change position by STOP 2 push-button. The value variation is
made by STOP 1 and STOP 3 push-buttons.
Gambling
Machine Initialization (INIT MACHINE)
Prior to sale, each
PCB is initialized by the manufacturer and, consequently, the buyer should not
carry out this procedure by himself. But in case of some errors caused by
affect of external factors, it might be necessary.
Initialization (complete reset) is adjustment of all settings into
the initial state. Some of them can be set only prior to the first game
start-up, then they are disabled till the following initialization. For machine
initialization, push BET push-button and hold it for five
seconds till the inscription “INITIALIZATION OK” appears.
Attention! All
information concerning the settings, credit and wins will be lost at that. All settings are reset to the initial state.
Logbook
of Events (PTOTOCOL LIST)
The logbook of events
is to control the work of the gambling machine. 1000 records represented on 40
pages are displayed in the logbook.
Events:
EMPTY RECORD - empty record;
POWER OFF - gambling machine
power off;
VIEW SHORT -
access to the short statistics;
VIEW LONG - access to the
long statistics;
CLEAR SHORT -
clearing of the short statistics;
CLEAR LONG -
clearing of the long statistics;
INIT MACHINE - machine
initialization;
CHANGE TOTAL SETTING - change of PCB settings;
CHANGE GAME OPTION - change of the game settings;
FRONT DOOR OPEN - the front door was opened;
BACK DOOR OPEN - the back
door was opened;
COIN IN - input
through the coin acceptor;
BILL IN - input
through the bill acceptor;
KEY IN - input
through the credit key;
REMOTE IN - input through
jackpot system;
REMOTE OUT -
payment from the jackpot system;
HOPPER OUT -
payment by the hopper;
KEY OUT - payment by
KEY OUT service key (or push-button)
or credit key;
CREDIT LIMIT -
credit limit exceed;
HOPPER EMPTY - an
error of the hopper or there is a lack of tokens for payout;
BIG WINS - the win exceeding PROT BARIER;
SUPER JACKPOT - the machine has received an external jackpot;
ERROR OF RAM -
halting in the program memory;
ERROR RECORD - an error in the log-book of events.
GAME
STATISTICS
The first page displays the summary information:
TOTAL BET
|
The total amount of all bets made
|
TOTAL WIN
|
The total amount of the main game wins
|
PERCENTAGE
|
Percentage is
calculated by the formula: (TOTAL OUT / TOTAL IN) x 100%
|
ADD CRED
|
Total amount of all adds to the credit in the game
process
|
TOTAL GAME
|
Total number of games
|
GAME WITH WIN
|
Number of games with non-zero win
|
RISK IN
|
Total amount of wins entered for doubling
|
RISK OUT
|
Total amount of wins in doubling
|
SUPER JP PAY
|
Total amount of deductions to the external jackpot
|
SUPER JP OUT
|
Total amount of received external jackpots
|
The information for each of the games separately is on
the following pages.
BIG
WINS
Displays the information concerning the last 100 games
with the wins exceeded PROT BARIER.
LAST
GAMES
Displays the information concerning the last 200
games.
LAST
BILLS
Displays the information concerning the last 30 inputs
through the bill acceptor.
SOUND
VOLUME
Control is made by STOP 1 (-) and STOP 2
(+) push-buttons.
KEYBOARD
TEST
It is possible to
test the push-buttons and the lamps in this mode. For exit from the test BET
and START push-buttons should
be pushed at the same time.
3. multi
game RULES
For
game selection or change push MENU push-button or STOP 3 push-button — after that the machine will enter the game
selection mode.
To
switch game sets push START.
Set
1
· For entering AFRICA
game, push STOP 1;
· For entering CHINA TOWN game, push STOP 2;
· For entering BLUE SEA game, push STOP 3;
· For entering SATURN game, push STOP 4;
· For entering ROBIN HOOD game, push STOP 5;
Set 2
·For entering CIRCUS
game, push STOP 1;
· For entering AMOUR
game, push STOP 2;
· For entering AMIGO game, push STOP 3;
· For entering PHARAOH
game, push STOP 4.
Make the bets, by pushing BET push-button one or several times (at holding the push-button auto
repetition is acting). Pushing BET increases the bet on the line. After
that set a number of playing lines with STOP 1 push-button, at that, the total bet will be equal to the
multiplication of the bet on one line and number of playing lines.
Push
START push-button. Reels start rotating. To stop them, push the button START or STOP 1, STOP 2, STOP 3, STOP 4, STOP 5.
If
you have scored nothing, push START
to play once again with the same bets, or push BET and/or STOP 1 to
change the bet for one line and/or the number of playing lines.
If
you have scored something, go to risk by BET push-button, or add the win to the credit with START.
AUTOPLAY
To put AUTOPLAY mode on push STOP 4. The game
will be in auto mode till the bonus appears. To cancel push any push-button.
RISK
(RED/BLACK)
In
the risk-game you should guess the card colour (red - STOP 2 or black - STOP 4).
At successful guessing the win will be doubled, and the next square in the
photo of the girl will be opened. If failed you lose the win. To take the win
push START. The win will increased
more than twice in the last step of the risk-game, and you would receive the
comfortable sum.
RISK
(MORE/LESS)
In
the risk-game you should choose one of four cards with STOP 2, STOP 3, STOP 4, STOP 5. If the card chosen by you is higher than the dealer's one
the win will be doubled. If failed you lose the win. To take the win push START. The win will increased more than
twice in the last step of the risk-game, and you would receive the comfortable
sum.
Jackpot
will be paid out at
appearing of the line with five eldest symbols (see the table) in the main
game. After that, Jackpot becomes equal to 10000 bets on the line. At each game
0.02% from the total bet is allotted to Jackpot.
Game
|
The eldest symbol to get jackpot
|
Gorilla
|
|
Shark
|
|
ROBIN HOOD
|
Robin
Hood
|
Chinese
Girl
|
|
SATURN
|
Spaceman
|
AMOUR
|
Young Man or
Girl
|
AMIGO
|
Amigo
|
PHARAOH
|
Pharaoh
|
CIRCUS
|
Joker
|
BONUS (Robin Hood)
At
appearing of three BONUS symbols on 3,4,5 reels in any position, the bonus game
begins.
You
should choose two targets out from five ones, for this purpose, push one of STOP 1, STOP 2, STOP 3, STOP 4 or STOP 5. If you get equal wins they will double.
BONUS (Blue
Sea )
At
appearing of three BONUS symbols on 3, 4, 5 reels in any position, the bonus
game begins.
You
should open as many prize-winning cockleshells as possible, for this purpose,
push START when the arrow is over
the cockleshell chosen by you. If you get one of three cockleshells with «EXIT»
inscription, the bonus game will be over, and wins from cockleshells will be
transferred to the credit. If you manage to open all twelve prize-winning
cockleshells, the win will be doubled.
BONUS (Africa )
At
appearing of three BONUS symbols on 3, 4, 5 reels in any position, the bonus
game begins.
You
should open one box in each row. If you open a box with the gorilla, the game
will be over, and the wins from open boxes will be transferred to the credit.
BONUS (Saturn)
At
appearing of three BONUS symbols on 3, 4, 5 reels in any position, the bonus
game begins.
Push
START. Reels will start rotating.
Push START or STOP 1, STOP 2, STOP 3, STOP 4 to stop them. If the symbols on one of the reel-eyes and in
sector where the lamp stops coincide you will receive the win. The game
continues till the lamp stops in “EXIT” sector.
BONUS (China
Town )
At
appearing of three BONUS symbols on 3, 4, 5 reels in any position the bonus
game begins.
You
will have 3 shots to open scrolls with wins, for this purpose, push START push-button when the arrow is
over the scroll chosen by you. If you open one of tree bonus scrolls, you will
get three trials more. After you use all shots, wins from scrolls will be
transferred to the credit.
BONUS (Pharaoh)
If
you open three or more Joker symbols you will receive 10 free games. In the
free games one of symbols becomes a scatter.
BONUS (Circus)
If
you open three or more Magician symbols you will receive 15 free games. In the
free games all wins multiplied by three.
BONUS (Amour)
If
you open three Joker symbols you will receive 10 free games. During free games
the symbols Young Man and Girl substitute for each other and keep on its
positions on the next game. If three Joker symbols appear or Young Man and Girl
symbols coincide in one place, you will get 10 free games more.
BONUS (Amigo)
If
you open three or more Moon symbols you will receive 20 free games. In the free
games all wins multiplied by four.
4. COMBINATIONS IN MULTI GAME
ROBIN HOOD
Game
Symbol Name
|
Win Rate
|
||
Three in a Line
|
Four in a Line
|
Five in a Line
|
|
Robin Hood
|
25
|
200
|
Jackpot
|
«SHERWOOD» plate
|
20
|
100
|
1000
|
Oak tree
|
20
|
100
|
750
|
Bow with arrows
|
20
|
100
|
500
|
Crested Flag
|
10
|
20
|
200
|
Shield with «A» symbol
|
5
|
10
|
100
|
Shield with «K» symbol
|
5
|
10
|
100
|
Shield with «Q» symbol
|
5
|
10
|
100
|
Shield with «J» symbol
|
5
|
10
|
100
|
Castle
|
Three in Any Position
|
Four in Any Position
|
Five in Any Position
|
2 x total bet
|
10 x total bet
|
50 x total bet
|
|
At appearing of three BONUS symbols on third, fourth, fifth reels in
any position, the bonus game begins
|
|||
«JOKER» symbol appears on second, third, fourth reels and can replace
any symbol on the whole reel, except Bonus symbol.
|
Symbol Name
|
Win Rate
|
||
Three in a Line
|
Four in a Line
|
Five in a Line
|
|
Shark
|
25
|
200
|
Jackpot
|
Jelly-fish
|
20
|
100
|
1000
|
Corals
|
20
|
100
|
750
|
Clownfish
|
20
|
100
|
500
|
Crawfish
|
10
|
20
|
200
|
«A» symbol
|
5
|
10
|
100
|
«K» symbol
|
5
|
10
|
100
|
«Q» symbol
|
5
|
10
|
100
|
«J» symbol
|
5
|
10
|
100
|
Sea-star
|
Three in Any Position
|
Four in Any Position
|
Five in Any Position
|
2 x total bet
|
10 x total bet
|
50 x total bet
|
|
At appearing of three BONUS symbols on third, fourth, fifth reels in
any position, the bonus game begins
|
|||
«JOKER» symbol appears on second, third, fourth reels and can replace
any symbol on the whole reel, except Bonus symbol.
|
Symbol Name
|
Win Rate
|
||
Three in a Line
|
Four in a Line
|
Five in a Line
|
|
Gorilla
|
25
|
200
|
Jackpot
|
Aborigine
|
20
|
100
|
1000
|
Palm
|
20
|
100
|
750
|
Leopard
|
20
|
100
|
500
|
Zebra
|
10
|
20
|
200
|
«A» symbol
|
5
|
10
|
100
|
«K» symbol
|
5
|
10
|
100
|
«Q» symbol
|
5
|
10
|
100
|
«J» symbol
|
5
|
10
|
100
|
Three in Any Position
|
Four in Any Position
|
Five in Any Position
|
|
2 x total bet
|
10 x total bet
|
50 x total bet
|
|
At appearing of three BONUS symbols on third, fourth, fifth reels in
any position, the bonus game begins
|
|||
«JOKER» symbol appears on second, third, fourth reels and can replace
any symbol on the whole reel, except Bonus symbol.
|
SATURN Game
Symbol Name
|
Win Rate
|
||
Three in a Line
|
Four in a Line
|
Five in a Line
|
|
Spaceman
|
25
|
200
|
Jackpot
|
Space craft
|
20
|
100
|
1000
|
Satellite
|
20
|
100
|
750
|
Asteroid
|
20
|
100
|
500
|
Saturn planet
|
10
|
20
|
200
|
«A» symbol
|
5
|
10
|
100
|
«K» symbol
|
5
|
10
|
100
|
«Q» symbol
|
5
|
10
|
100
|
«J» symbol
|
5
|
10
|
100
|
Flying saucer
|
Three in Any Position
|
Four in Any Position
|
Five in Any Position
|
2 x total bet
|
10 x total bet
|
50 x total bet
|
|
At appearing of three BONUS symbols on third, fourth, fifth reels in
any position, the bonus game begins
|
|||
«JOKER» symbol appears on second, third, fourth reels and can replace
any symbol on the whole reel, except Bonus symbol.
|
Symbol Name
|
Win Rate
|
||
Three in a Line
|
Four in a Line
|
Five in a Line
|
|
Chinese Girl
|
25
|
200
|
Jackpot
|
Yang and Yin
|
20
|
100
|
1000
|
Chinese Lantern
|
20
|
100
|
750
|
Lotus
|
20
|
100
|
500
|
Fan
|
10
|
20
|
200
|
«A» symbol
|
5
|
10
|
100
|
«K» symbol
|
5
|
10
|
100
|
«Q» symbol
|
5
|
10
|
100
|
«J» symbol
|
5
|
10
|
100
|
Dragon
|
Three in Any Position
|
Four in Any Position
|
Five in Any Position
|
2 x total bet
|
10 x total bet
|
50 x total bet
|
|
At appearing of three BONUS symbols on third, fourth, fifth reels in
any position, the bonus game begins
|
|||
«JOKER» symbol appears on second, third, fourth reels and can replace
any symbol on the whole reel, except Bonus symbol.
|
PHARAOH Game
Symbol Name
|
Win Rate
|
|||
Two in Line
|
Three in Line
|
Four in Line
|
Five in Line
|
|
Pharaoh
|
10
|
100
|
1000
|
Jackpot
|
Boat
|
5
|
40
|
400
|
2000
|
Bird
|
5
|
30
|
100
|
750
|
Wolf
|
5
|
30
|
100
|
750
|
«A» symbol
|
-
|
5
|
40
|
150
|
«K» symbol
|
-
|
5
|
40
|
150
|
«Q» symbol
|
-
|
5
|
25
|
100
|
«J» symbol
|
-
|
5
|
25
|
100
|
«10» symbol
|
-
|
5
|
25
|
100
|
Joker
|
Three in Any Position
|
Four in Any Position
|
Five in Any Position
|
|
2 x total bet
|
20 x total bet
|
200 x total bet
|
||
In the case you open three or more Joker symbols you will receive 10
free games. In the free games one of symbols becomes a scatter.
|
||||
Joker
replaces all symbols in its position.
|
CIRCUS Game
Symbol Name
|
Win Rate
|
|||
Two in Line
|
Three in Line
|
Four in Line
|
Five in Line
|
|
Joker
|
10
|
250
|
2500
|
Jackpot
|
Dancing Girl
|
2
|
25
|
125
|
750
|
Strong Man
|
2
|
25
|
125
|
750
|
Tamer
|
-
|
20
|
100
|
400
|
Elephant
|
-
|
15
|
75
|
250
|
Monkey
|
-
|
15
|
75
|
250
|
«A» symbol
|
-
|
10
|
50
|
125
|
«K» symbol
|
-
|
10
|
50
|
125
|
«Q» symbol
|
-
|
5
|
25
|
100
|
«J» symbol
|
-
|
5
|
25
|
100
|
«10» symbol
|
-
|
5
|
25
|
100
|
«9» symbol
|
2
|
5
|
25
|
100
|
Magician
|
Two in Any Position
|
Three in Any Position
|
Four in Any Position
|
Five in Any Position
|
2 x total bet
|
5 x total bet
|
20 x total bet
|
500 x total bet
|
|
In the case you open three or more Magician symbols you will receive
15 free games. In the free games all wins multiplied by three.
|
||||
Joker replaces all symbols except Magician symbol.
|
AMOUR Game
Symbol Name
|
Win Rate
|
|||
Two in Line
|
Three in Line
|
Four in Line
|
Five in Line
|
|
Girl
|
10
|
75
|
500
|
Jackpot
|
Young Man
|
10
|
75
|
500
|
Jackpot
|
Female symbol
|
5
|
25
|
75
|
500
|
Male symbol
|
5
|
20
|
50
|
250
|
Teddy-Bear
|
-
|
10
|
25
|
150
|
«A» symbol
|
-
|
5
|
25
|
125
|
«K» symbol
|
-
|
5
|
25
|
125
|
«Q» symbol
|
-
|
5
|
10
|
100
|
«J» symbol
|
-
|
5
|
10
|
100
|
In the case you open three Joker symbols you will receive 10 free
games. In the free games Young Man and Girl symbols can replace each other
and stay on their places on the next game.
|
||||
Joker appears on first, third and fifth reels and replaces all symbols.
|
AMIGO Game
Symbol Name
|
Win Rate
|
|||
Two in Line
|
Three in Line
|
Four in Line
|
Five in Line
|
|
Macho
|
5
|
100
|
500
|
Jackpot
|
Conchita
|
-
|
25
|
200
|
1000
|
-
|
25
|
200
|
500
|
|
Guitar
|
-
|
15
|
100
|
500
|
Cactus
|
-
|
15
|
100
|
200
|
«A» symbol
|
-
|
10
|
50
|
100
|
«K» symbol
|
-
|
10
|
50
|
100
|
«Q» symbol
|
-
|
5
|
25
|
100
|
«J» symbol
|
-
|
5
|
25
|
100
|
«10» symbol
|
-
|
5
|
25
|
100
|
«9» symbol
|
2
|
5
|
25
|
100
|
Moon
|
Two in Any Position
|
Three in Any Position
|
Four in Any Position
|
Five in Any Position
|
2 x total bet
|
5 x total bet
|
20 x total bet
|
500 x total bet
|
|
In the case you open three or more Moon symbols you will receive 20
free games. In the free games all wins multiplied by four.
|
||||
Joker appears on second, third and fourth reels and replaces all
symbols, except of Moon symbol.
|
5. APPENDIX 1: CONNECTOR DIAGRAM
MGT Mode (Total
parameters->connector - mgt)
COMPONENT SIDE
|
SOLDER SIDE
|
||
LEFT SPEAKER+
|
1A
|
1В
|
LEFT SPEAKER- (do not connect to GND)
|
RIGHT SPEAKER+
|
2A
|
2B
|
RIGHT SPEAKER- (do not connect to GND)
|
SPEAKER
|
3A
|
3В
|
GND
|
STOP 1 SW
|
4A
|
4В
|
BILL
ACCEPTOR 1(binary bit1)
|
STOP 2 SW
|
5A
|
5В
|
BILL
ACCEPTOR 2(binary bit2)
|
STOP 3 SW
|
6A
|
6В
|
BILL
ACCEPTOR 3(binary bit3)
|
STOP 4 SW
|
7A
|
7В
|
BILL
ACCEPTOR 4(binary bit4)
|
STOP 5 SW
|
8A
|
8В
|
|
START SW
|
9A
|
9В
|
|
BET / DOUBLE SW
|
10A
|
10В
|
TXD1(RS232)
TOUCH SCREEN
|
11A
|
11В
|
RXD1(RS232)
TOUCH SCREEN
|
|
12A
|
12В
|
TXD2(RS232)
BILL ACCEPTOR
|
|
MENU SW
|
13A
|
13В
|
RXD2(RS232)
BILL ACCEPTOR
|
MAXBET SW
|
14A
|
14В
|
BILL
ACCEPTOR ESCROW
|
HELP SW
|
15A
|
15В
|
|
FRONT DOOR SW
|
16A
|
16В
|
|
BACK DOOR SW
|
17A
|
17В
|
|
COIN A
|
18A
|
18В
|
COIN В
|
COIN C
|
19A
|
19В
|
COIND
|
SHORT STATISTICS SW
|
20A
|
20В
|
LONG
STATISTICS SW
|
PAY OUT SW
|
21A
|
21В
|
KEY OUT SW
|
ATTENDANT SW
|
22A
|
22В
|
HOPPER COIN
SW
|
COIN + BILL COUNTER
|
23A
|
23В
|
COIN INHIBIT
|
KEY IN COUNTER
|
24A
|
24В
|
BILL
ACCEPTOR INHIBIT
|
TOTAL IN COUNTER
|
25A
|
25В
|
UPPER LAMP
GREEN
|
TOTAL OUT COUNTER
|
26A
|
26В
|
UPPER LAMP
RED
|
KEY OUT COUNTER
|
27A
|
27В
|
UPPER LAMP
YELLOW
|
MENU LAMP
|
28A
|
28В
|
TOTAL BET
COUNTER
|
STOP 1 LAMP
|
29A
|
29В
|
BET /DOUBLE
LAMP
|
STOP 2 LAMP
|
30A
|
ЗОВ
|
MAXBET LAMP
|
STOP 3 LAMP
|
31A
|
31В
|
PAYOUT LAMP
|
STOP 4 LAMP
|
32A
|
32В
|
ATTENDANT
LAMP
|
STOP 5 LAMP
|
33A
|
33В
|
HOPPER MOTOR
|
START LAMP
|
34A
|
34В
|
HELP LAMP
|
KEY IN (credit key) SW
|
35A
|
35В
|
|
GND
|
36A
|
36В
|
GND
|
COMPONENT SIDE
|
SOLDER SIDE
|
||
GND
|
1A
|
1В
|
GND
|
GND
|
2A
|
2В
|
GND
|
+5V
|
ЗА
|
3В
|
+5V
|
+5V
|
4A
|
4В
|
+5V
|
+ 12V
|
5A
|
5В
|
+ 12V
|
6A
|
6В
|
||
HOPPER MOTOR
|
7A
|
7В
|
|
8A
|
8В
|
||
GND
|
9A
|
9В
|
GND
|
GND
|
10A
|
10В
|
GND
|
EXTREMA
Mode (Total parameters->connector - extrema)
COMPONENT SIDE
|
SOLDER SIDE
|
||
LEFT SPEAKER+
|
1A
|
1В
|
LEFT SPEAKER- (do not connect to GND)
|
RIGHT SPEAKER+
|
2A
|
2B
|
RIGHT SPEAKER- (do not connect to GND)
|
SPEAKER
|
3A
|
3В
|
GND
|
STOP 1 SW
|
4A
|
4В
|
BILL ACCEPTOR 1(binary bit1)
|
STOP 2 SW
|
5A
|
5В
|
BILL ACCEPTOR 2(binary bit2)
|
STOP 3 SW
|
6A
|
6В
|
BILL ACCEPTOR 3(binary bit3)
|
STOP 4 SW
|
7A
|
7В
|
BILL ACCEPTOR 4(binary bit4)
|
STOP 5 SW
|
8A
|
8В
|
|
START SW
|
9A
|
9В
|
|
HELP SW
|
10A
|
10В
|
TXD1(RS232)
TOUCH SCREEN
|
11A
|
11В
|
RXD1(RS232)
TOUCH SCREEN
|
|
12A
|
12В
|
TXD2(RS232)
BILL ACCEPTOR
|
|
13A
|
13В
|
RXD2(RS232)
BILL ACCEPTOR
|
|
MENU SW
|
14A
|
14В
|
BILL
ACCEPTOR ESCROW
|
BET / DOUBLE SW
|
15A
|
15В
|
|
FRONT DOOR SW
|
16A
|
16В
|
|
BACK DOOR SW
|
17A
|
17В
|
|
COIN A
|
18A
|
18В
|
COIN В
|
COIN C
|
19A
|
19В
|
COIND
|
LONG STATISTICS SW
|
20A
|
20В
|
SHORT
STATISTICS SW
|
PAY OUT SW
|
21A
|
21В
|
KEY OUT SW
|
22A
|
22В
|
HOPPER COIN SW
|
|
COIN IN COUNTER
|
23A
|
23В
|
COIN INHIBIT
|
TOTAL IN COUNTER
|
24A
|
24В
|
BILL ACCEPTOR INHIBIT
|
25A
|
25В
|
UPPER LAMP GREEN
|
|
TOTAL GAME COUNTER
|
26A
|
26В
|
UPPER LAMP RED
|
HOPPER OUT COUNTER
|
27A
|
27В
|
UPPER LAMP YELLOW
|
TOTAL OUT COUNTER
|
28A
|
28В
|
TOTAL BET COUNTER
|
STOP 1 LAMP
|
29A
|
29В
|
HELP LAMP
|
STOP 2 LAMP
|
30A
|
ЗОВ
|
|
STOP 3 LAMP
|
31A
|
31В
|
ALARM LAMP
|
STOP 4 LAMP
|
32A
|
32В
|
|
STOP 5 LAMP
|
33A
|
33В
|
HOPPER MOTOR
|
START LAMP
|
34A
|
34В
|
BET /DOUBLE LAMP
|
KEY IN SW (credit key)
|
35A
|
35В
|
|
GND
|
36A
|
36В
|
GND
|
COMPONENT SIDE
|
SOLDER SIDE
|
||
GND
|
1A
|
1В
|
GND
|
GND
|
2A
|
2В
|
GND
|
+5V
|
ЗА
|
3В
|
+5V
|
+5V
|
4A
|
4В
|
+5V
|
+ 12V
|
5A
|
5В
|
+ 12V
|
6A
|
6В
|
||
HOPPER MOTOR
|
7A
|
7В
|
|
8A
|
8В
|
||
GND
|
9A
|
9В
|
GND
|
GND
|
10A
|
10В
|
GND
|
6. appendix
2: settings admissible values
Name
|
List of Admissible
Values
|
|
TOTAL ACCESS
|
||
CLEAR SHORT
|
YES, NO
|
|
CLEAR LONG
|
YES, NO
|
|
MAKE INIT
|
FREE, PAROLE
|
|
SET TIME
|
FREE, PAROLE
|
|
CH TOTAL
SCALES
|
FREE, PAROLE
|
|
CH TOTAL
PARAMETRS
|
FREE, PAROLE
|
|
CH GAME OPTION
|
FREE, PAROLE
|
|
PASSWORD
|
Any
combination with no more than eight digits from 1 to 5 (the default value is
not preset).
|
|
TOTAL SCALE
|
||
COIN A,B,C,D
|
NONE,1,2,3,4,5,6,7,8,9,10,15,20,25,30,40,50,75,100,200,250,300,400,500,600,700,
750,800,900,1000,2000,2500,3000,4000,5000
|
|
HOPPER OUT
COIN
|
A,B,C,D
|
|
BILL TYPE
|
PULSE, NV BINARY,
CCNET, ID003, MDB, MARS
|
|
BILL
ACCEPTOR 1,2,3,4
|
NONE,1,2,3,4,5,6,7,8,9,10,15,20,25,30,40,50,75,100,200,250,300,400,500,600,700,
750,800,900,1000,2000,2500,3000,4000,5000
|
|
KEY IN RATE
|
10,20,50,100,200,500,1000,2000,5000,10000,OUT
ONLY
|
|
COUNTER RATE
|
1,10,100
|
|
BET COUNTER
RATE
|
1,2,3,4,5,6,7,8,9,10,15,20,25,30,40,50,75,100,200,250,300,400,500,600,700,750,
800,900,1000,2000,2500,3000,4000,5000
|
|
COUNTER TYPE
|
MECHANIC,LCD
|
|
TOTAL PARAMETRS
|
||
WIN PERCENT **
|
92,93,94,95,96
|
|
CREDIT LIMIT
|
NONE,1000,2000,5000,10000,20000,50000,100000,200000,500000,1000000
|
|
PROT BARRIER
|
1000,2000,5000,10000,20000,50000,100000,200000,500000
|
|
HOPPER SW
EDGE
|
FRONT, BACK
|
|
HOPPER
CAPACITY
|
NONE,100-3000
(с шагом 100)
|
|
BILL LIMIT
|
NONE,1000,2000,5000,10000,20000,50000,100000,200000,500000,1000000
|
|
BILL INHIBIT
LEVEL
|
LOW,HIGH
|
|
SOUND
|
MONO,STEREO
|
|
UPPER SCREEN
|
ON,OFF
|
|
DECIMAL
POINT
|
COMMA,POINT,
OFF
|
|
FRONT DOOR
SW LEVEL
|
LOW,HIGH
|
|
BACK DOOR SW
LEVEL
|
LOW,HIGH
|
|
JP NUMBER
|
NONE, 1-63 (with
increment 1)
|
|
JP PERCENT
|
NONE, 0.1-1 (with
increment 0.1)
|
|
JP TYPE
|
OLD, NEW
|
|
CONNECTOR **
|
MGT, EXTREMA
|
|
TOUCH SCREEN
|
NONE, 3M,ELO
|
|
GAME OPTION
|
||
MIN BET PER
LINE
|
1,2,3,4,5,6,7,8,9,10,20,30,40,50
|
|
MAX BET PER
LINE
|
5,6,7,8,9,10,20,30,40,50,60,70,80,90,100,200,300,400,500
|
|
MAX LINES
|
9,15,21
|
|
AUTOPLAY
|
ON,OFF
|
|
MAX BET SW
|
ON,OFF
|
|
PAY OUT SW
|
ON,OFF
|
|
RISK TYPE
|
||
ROBIN HOOD
|
RED-BLACK,HIGH-LOW
|
|
RED-BLACK,HIGH-LOW
|
||
RED-BLACK,HIGH-LOW
|
||
RED-BLACK,HIGH-LOW
|
||
SATURN
|
RED-BLACK,HIGH-LOW
|
|
AMOUR
|
RED-BLACK,HIGH-LOW
|
|
AMIGO
|
RED-BLACK,HIGH-LOW
|
|
PHARAOH
|
RED-BLACK,HIGH-LOW
|
|
CIRCUS
|
RED-BLACK,HIGH-LOW
|
|
The settings in bold
type are default values.
**
The setting can be changed only after the machine initialization; the setting
change will be disabled as soon as one game played at least.