MANUAL PLACA AFRICA




CONTENTS


1. MAINTENANCE MANUAL FOR GAMBLING MACHINES WITH MULTI GAME PROGRAM ………………..…..2
2 MULTI GAME PROGRAM GAMBLING MACHINE OWNER'S MANUAL………………………………………..…..4
3. MULTI GAME RULES................................................................................................................................. 10
4. COMBINATIONS IN MULTI GAME............................................................................................................... 13
5. APPENDIX 1: CONNECTOR DIAGRAM........................................................................................................ 18
6. APPENDIX 2: SETTINGS ADMISSIBLE VALUES........................................................................................ 20
7. APPENDIX 3: PUSH-BUTTON NAMES........................................................................................................ 21







1. MAINTENANCE MANUAL FOR GAMBLING MACHINES
with MULTI GAME program


Gambling Machine Power On and Off

In order to make the gambling machine start working, it is necessary to hook up it to the alternating current mains with the voltage of 220V. Once the power is on, the inscription «PLEASE WAIT» should appear on the blue screen, and in 60 seconds the machine will switch to the game mode.
If there were no credits before cutting-out of the gambling machine, it should switch into the demo mode after power-up. Also, the gambling machine will enter this state at the zero value of the credit during some time. The play mode will be at once the credit is received.
If the three-coloured mode indicator (towerlight) is hooked up to the gambling machine, then:
The red one is blinking – it means that the technical mode (adjustment, statistics, the door is opened) or the maintenance personnel interfering is required (credit excess, absence of coins in the hopper);
Both yellow, and green ones are blinking – the player has pushed "ATTENDANT" push-button and is wishing to communicate with personnel;
The green one burns - demo mode, credit input is expected;
All are off - the game mode or the gambling machine is switched off.

If the inscription «HOPPER EMPTY» has appeared in the screen bottom, it is necessary to add coins into the hopper and to turn one of the keys.

If the inscription «CREDIT LIMIT» has appeared in the screen bottom, it is necessary to null the credit.

If the inscription «DOOR OPEN» has appeared in the screen bottom, it is necessary to find out the cause of actuation of the door opening sensor (possibly, there was an attempt of unauthorized access).


At an error detection, the inscription “ERROR OF RAM” is displayed with the code:

Code 1 – a fault in monitoring areas of NVRAM
Code 2 - the balance disequilibrium of the long statistics page
Code 3 - the balance disequilibrium of the main play
Code 4 - password fault
Code 5 - the balance disequilibrium of the risk play (doubling)

The error will be corrected after program initialization (init machine).

The gambling machine can be switched off at any moment – and after switching on, it will restart the state in which it was before cutting-out. In the case you need to switch off the gambling machine, it is recommended to do this during player's absence.

Credit Input and Clearing

Credit input can be implemented with coin acceptor, bill acceptor and credit key.
For input of the credit with credit key, it is necessary to turn the key and, manipulating the push-buttons STOP 1, STOP 2, STOP 3 to set the necessary credit value.
- Single press of STOP 1 push-button will lead to the «CREDIT» increase by the value of the credit increment;
- Single press of STOP 2 push-button will lead to the «CREDIT» increase by the tenfold value of the credit increment;
- Single press of STOP 3 push-button will lead to the «CREDIT» increase by the hundredfold value of the credit increment;
- Holding down the push-buttons STOP 1, STOP 2, STOP 3 cause the auto repetition mode;
- STOP 5 push-button will clear the «CREDIT» value.

Credit clearing should be done using KEY OUT service key (or push-button), credit key or PAYOUT push-button used by a player for payout of the credit by the hopper.

 2. MULTI GAME PROGRAM GAMBLING MACHINE OWNER'S MANUAL

SHORT STATISTICS
Switching to the short statistics is realized with the short statistics key. At switching into the short statistics mode, the following system information will be displayed on the gambling machine screen:

TOTAL IN
Total received points
TOTAL OUT
Total points paid out
TOTAL IN-OUT
Difference between TOTAL IN and TOTAL OUT
PERCENTAGE
Percentage is calculated by the formula: (TOTAL OUT / TOTAL IN) x 100%
CREDIT
Current value of the credit in points
KEY IN
Points received with credit key (KEY IN)
KEY OUT
Points paid out with credit key (KEY IN) or KEY OUT service key (or push-button)
COINS IN
Points received from input of coins (tokens)
HOPPER OUT
Points paid out through the hopper
BILL IN
Points received from bill acceptor
FRONT DOOR OPEN
Quantity and the date of the last opening of the front door
BACK DOOR OPEN
Quantity and the date of the last opening of the back door
SHORT STAT CLEAR
Quantity and the date of the last clearing of short statistics
LAST VIEW SHORT
Date of the last short statistics review
LAST SUPER JP
The amount and date of the last external jackpot paid out

Besides, the important long statistics data, such as TOTAL IN, TOTAL OUT and PRECENTAGE are set out below.
Data on this page can be cleared by pushing and holding down BET push-button for more than 5 seconds.
The screen lower part displays the menu with the following items:
SOUND VOLUME: the sound volume control;
LAST GAMES: review of the last 200 games;
LAST BILLS: review of the last 30 inputs from the bill acceptor;
KEYBOARD TEST: the test mode for checking up push-buttons and lamps.
Switching between the menu items is realized by STOP 1 push-button, and input – by STOP 2 push-button.


LONG STATISTICS
Switching to the long statistics is realized with the long statistics key. Upon switching into the long statistics mode, the following system information will be displayed on the gambling machine screen:

TOTAL IN
Total received points
TOTAL OUT
Total points paid out
TOTAL IN-OUT
Difference between TOTAL IN and TOTAL OUT
PERCENTAGE
Percentage is calculated by the formula: (TOTAL OUT / TOTAL IN) x 100%
CREDIT
Current value of the credit in points
KEY IN
Points received with credit key (KEY IN)
KEY OUT
Points paid out with credit key (KEY IN) or KEY OUT service key (or push-button)
COINS IN
Points received from input of coins (tokens)
HOPPER OUT
Points paid out through the hopper
BILL IN
Points received from bill acceptor
LAST INIT MACHINE
Last date of machine initialization
CHANGED TOT SET
Last date of main parameters change
CHANGED GAME OPT
Last date of game settings change
FRONT DOOR OPEN
Quantity and the date of the last opening of the front door
BACK DOOR OPEN
Quantity and the date of the last opening of the back door
SHORT STAT CLEAR
Quantity and the date of the last clearing of short statistics
LONG STAT CLEAR
Number and date of the last clearing of long statistics
POWER ON
Number and date of the last switching on of the machine
POWER OFF
Number and date of the last switching off of the machine
LAST VIEW SHORT
Date of the last short statistics review
LAST VIEW LONG
Date of the last long statistics review
LAST SUPER JP
The amount and date of the last external jackpot paid out
SUPER JP TIMES
Number of external jackpots paid out per machine


The data on this page can be cleared by pushing and holding down BET push-button for more than 5 seconds.

At entering the second page long statistics (for this purpose, it is necessary to push STOP 1 push-button), the menu with the following items will be displayed on the screen:

- TOTAL ACCESS: setting of the password and access to menu items;
- TOTAL SCALE: setting of the coin- and bill acceptors, credit key and external counters;
- TOTAL PARAMETRS: adjustment of the general parameters;
- GAME OPTION: adjustment of games;
- SET CLOCK: time and date adjustment;
- INIT MACHINE: machine initialization;
- PROTOCOL LIST: review of the log-book of events (1000 records);
- GAME STATISTICS: review of the game statistics;
- BIG WINS: review of the last 100 games with the win scoring exceeding PROT BARRIER;
- LAST GAMES: review of the last 200 games;
- LAST BILLS: review of the last 30 inputs from the bill acceptor;
- SOUND VOLUME: adjustment of the sound volume;
- KEYBOARD TEST: test mode for checking up the buttons and lamps.

Switching between the menu items is carried out with STOP 1 push-button, and entering — with STOP 2 push-button.

TOTAL ACCESS

Setting on the system pages permissions and passwords.

CLEAR SHORT                          - the permission to clear the short statistics;
CLEAR LONG                            - the permission to clear the long statistics;
MAKE INIT                                 - the type of access to initialization;
SET TIME                                  - the type of access to time adjustment;
CH TOTAL SCALES                   - the type of access to the page of setting coin-, bill acceptors and counters;
CH TOTAL PARAMETERS          - the type of access to the page of the base settings;
CH GAME OPTIONS                   - the type of access to the page of game settings;
PASSWORD                               - setting the password, which will be asked at attempts of access to the protected pages. Cancellation is carried out by entering an empty password.

After initialization of PCB, the password will be absent. In order to lock access to any page with the help of the password, it is necessary:
- to set the type of access to the necessary page «PAROLE»;
- to enter the password differing from the empty one.

The password should consist of no more than eight digits (from 1 to 5) entering by STOP 1 ... STOP 5 push-buttons.

TOTAL SCALE
Adjustment of the coin- and bill acceptors, credit key and external counters.

COIN A, B, C, D                          - the number of points adding to the credit for one impulse;
HOPPER OUT COIN                 - the coin acceptor matching the hopper;
BILL TYPE                              - the mode of bill acceptor operation;
BILL ACCEPTOR 1, 2, 3, 4         - the number of points added to the credit for one impulse;
BILL TABLE                            - the table of accepted bill denominations;
KEY IN RATE                             - the number of points added to the credit at input from the credit key (STOP 1 x1, STOP 2 x10, STOP 3 x100, STOP 5 clears the credit);
COUNTERS RATE                   - the score ratio of the electomechanical counters (impulse:credits - 1:1; 1:10; 1:100);
BET COUNTER RATE              - the score ratio for the counter of lost bets;
COUNTER TYPE                      - the type of hooked up counters (is setting speed of impulses).


TOTAL PARAMETERS

This page is intended for setting the total parameters for all games.

WIN PERCENT – percentage of the game payoff (TOTAL WIN / TOTAL BET). The setting can be changed only after machine initialization. As soon as one game is played at least, the setting change is disabled.
CREDIT LIMIT -     the maximum credit amount. If it is exceeded, then the screen will display the warning and the gambling machine will not be allowed to play before the credit reset;
PROT BARRIER - the minimum value of points necessary for entering an event into the PROTOCOL LIST and BIG WINS;
HOPPER SW EDGE – edge of signal which used for counting of coins put out by the hopper;
HOPPER CAPACITY - the number of coins which can be put out by the hopper at one time.
BILL LIMIT           - the credit amount, at excess of which the coin- and bill acceptors will be locked, and the credit key input will be disabled;
BILL INHIBIT LEVEL - the signal level for locking the coin- and bill acceptors;
SOUND                 - the soundtrack type (in the mode of the stereo sound it is necessary to hook up the dynamics to the contacts 1A, 1B and 2A, 2B);
UPPER SCREEN   - entering the two-screen mode (of the second monitor);
POINT                  - switching on of the decimal point for display of values in the game (the credit, etc.);
FRONT DOOR SW LEVEL - the signal level at which the front door is considered closed;
BACK DOOR SW LEVEL - the signal level at which the back door is considered closed;
JP NUMBER         - the number of the machine in the jackpot system;
JP PERCENT        - the percent of deductions from the played bet to the jackpot system (at the host's expense).
JP TYPE               - the operation mode in the jackpot system.
CONNECTOR        - placement of buttons on the connector CON1. The setting can be changed only after PCB initialization. As soon as one game is played at least, the setting variation is disabled.

Game Settings (GAME OPTION)
MIN BET          - the minimum bet;
MAX BET         - the maximum bet;
MAX LINE        - the maximum number of lines;
RISK TYPE      - setting the risk-game type.


Time and Date Setting (SET CLOCK)
Here you can adjust time and date.
You can change position by STOP 2 push-button. The value variation is made by STOP 1 and STOP 3 push-buttons.

Gambling Machine Initialization (INIT MACHINE)
Prior to sale, each PCB is initialized by the manufacturer and, consequently, the buyer should not carry out this procedure by himself. But in case of some errors caused by affect of external factors, it might be necessary.
Initialization (complete reset) is adjustment of all settings into the initial state. Some of them can be set only prior to the first game start-up, then they are disabled till the following initialization. For machine initialization, push BET push-button and hold it for five seconds till the inscription “INITIALIZATION OK” appears.
Attention! All information concerning the settings, credit and wins will be lost at that. All settings are reset to the initial state.

Logbook of Events (PTOTOCOL LIST)
The logbook of events is to control the work of the gambling machine. 1000 records represented on 40 pages are displayed in the logbook.

Events:
EMPTY RECORD         - empty record;
POWER ON                 - gambling machine power on;
POWER OFF                - gambling machine power off;
VIEW SHORT               - access to the short statistics;
VIEW LONG                 - access to the long statistics;
CLEAR SHORT            - clearing of the short statistics;
CLEAR LONG              - clearing of the long statistics;
INIT MACHINE             - machine initialization;
CHANGE TOTAL SETTING - change of PCB settings;
CHANGE GAME OPTION - change of the game settings;
FRONT DOOR OPEN    - the front door was opened;
BACK DOOR OPEN      - the back door was opened;
COIN IN                       - input through the coin acceptor;
BILL IN                        - input through the bill acceptor;
KEY IN                        - input through the credit key;
REMOTE IN                 - input through jackpot system;
REMOTE OUT              - payment from the jackpot system;
HOPPER OUT              - payment by the hopper;
KEY OUT                     - payment by KEY OUT service key (or push-button) or credit key;
CREDIT LIMIT              - credit limit exceed;
HOPPER EMPTY         - an error of the hopper or there is a lack of tokens for payout;
BIG WINS                    - the win exceeding PROT BARIER;
SUPER JACKPOT        - the machine has received an external jackpot;
ERROR OF RAM          - halting in the program memory;
ERROR RECORD         - an error in the log-book of events.

GAME STATISTICS
The first page displays the summary information:

TOTAL BET
The total amount of all bets made
TOTAL WIN
The total amount of the main game wins
PERCENTAGE
Percentage is calculated by the formula: (TOTAL OUT / TOTAL IN) x 100%
ADD CRED
Total amount of all adds to the credit in the game process
TOTAL GAME
Total number of games
GAME WITH WIN
Number of games with non-zero win
RISK IN
Total amount of wins entered for doubling
RISK OUT
Total amount of wins in doubling
SUPER JP PAY
Total amount of deductions to the external jackpot
SUPER JP OUT
Total amount of received external jackpots

The information for each of the games separately is on the following pages.

BIG WINS
Displays the information concerning the last 100 games with the wins exceeded PROT BARIER.

LAST GAMES
Displays the information concerning the last 200 games.

LAST BILLS
Displays the information concerning the last 30 inputs through the bill acceptor.

SOUND VOLUME
Control is made by STOP 1 (-) and STOP 2 (+) push-buttons.

KEYBOARD TEST
It is possible to test the push-buttons and the lamps in this mode. For exit from the test BET and START push-buttons should be pushed at the same time.
 3. multi game RULES

For game selection or change push MENU push-button or STOP 3 push-button — after that the machine will enter the game selection mode.
To switch game sets push START.
Set 1
· For entering AFRICA game, push STOP 1;
· For entering CHINA TOWN game, push STOP 2;
· For entering BLUE SEA game, push STOP 3;
· For entering SATURN game, push STOP 4;
· For entering ROBIN HOOD game, push STOP 5;
Set 2
·For entering CIRCUS game, push STOP 1;
· For entering AMOUR game, push STOP 2;
· For entering AMIGO game, push STOP 3;
· For entering PHARAOH game, push STOP 4.
Make the bets, by pushing BET push-button one or several times (at holding the push-button auto repetition is acting). Pushing BET increases the bet on the line. After that set a number of playing lines with STOP 1 push-button, at that, the total bet will be equal to the multiplication of the bet on one line and number of playing lines.

Push START push-button. Reels start rotating. To stop them, push the button START or STOP 1, STOP 2, STOP 3, STOP 4, STOP 5.
If you have scored nothing, push START to play once again with the same bets, or push BET and/or STOP 1 to change the bet for one line and/or the number of playing lines.
If you have scored something, go to risk by BET push-button, or add the win to the credit with START.

AUTOPLAY
To put AUTOPLAY mode on push STOP 4. The game will be in auto mode till the bonus appears. To cancel push any push-button.

RISK (RED/BLACK)
In the risk-game you should guess the card colour (red - STOP 2 or black - STOP 4). At successful guessing the win will be doubled, and the next square in the photo of the girl will be opened. If failed you lose the win. To take the win push START. The win will increased more than twice in the last step of the risk-game, and you would receive the comfortable sum.

RISK (MORE/LESS)
In the risk-game you should choose one of four cards with STOP 2, STOP 3, STOP 4, STOP 5. If the card chosen by you is higher than the dealer's one the win will be doubled. If failed you lose the win. To take the win push START. The win will increased more than twice in the last step of the risk-game, and you would receive the comfortable sum.

Jackpot will be paid out at appearing of the line with five eldest symbols (see the table) in the main game. After that, Jackpot becomes equal to 10000 bets on the line. At each game 0.02% from the total bet is allotted to Jackpot.
Game
The eldest symbol to get jackpot
AFRICA
Gorilla
BLUE SEA
Shark
ROBIN HOOD
Robin Hood
CHINA TOWN
Chinese Girl
SATURN
Spaceman
AMOUR
Young Man or Girl
AMIGO
Amigo
PHARAOH
Pharaoh
CIRCUS
Joker

BONUS (Robin Hood)
At appearing of three BONUS symbols on 3,4,5 reels in any position, the bonus game begins.
You should choose two targets out from five ones, for this purpose, push one of STOP 1, STOP 2, STOP 3, STOP 4 or STOP 5. If you get equal wins they will double.

BONUS (Blue Sea)
At appearing of three BONUS symbols on 3, 4, 5 reels in any position, the bonus game begins.
You should open as many prize-winning cockleshells as possible, for this purpose, push START when the arrow is over the cockleshell chosen by you. If you get one of three cockleshells with «EXIT» inscription, the bonus game will be over, and wins from cockleshells will be transferred to the credit. If you manage to open all twelve prize-winning cockleshells, the win will be doubled.

BONUS (Africa)
At appearing of three BONUS symbols on 3, 4, 5 reels in any position, the bonus game begins.
You should open one box in each row. If you open a box with the gorilla, the game will be over, and the wins from open boxes will be transferred to the credit.

BONUS (Saturn)
At appearing of three BONUS symbols on 3, 4, 5 reels in any position, the bonus game begins.
Push START. Reels will start rotating. Push START or STOP 1, STOP 2, STOP 3, STOP 4 to stop them. If the symbols on one of the reel-eyes and in sector where the lamp stops coincide you will receive the win. The game continues till the lamp stops in “EXIT” sector.

BONUS (China Town)
At appearing of three BONUS symbols on 3, 4, 5 reels in any position the bonus game begins.
You will have 3 shots to open scrolls with wins, for this purpose, push START push-button when the arrow is over the scroll chosen by you. If you open one of tree bonus scrolls, you will get three trials more. After you use all shots, wins from scrolls will be transferred to the credit.

BONUS (Pharaoh)
If you open three or more Joker symbols you will receive 10 free games. In the free games one of symbols becomes a scatter.

BONUS (Circus)
If you open three or more Magician symbols you will receive 15 free games. In the free games all wins multiplied by three.

BONUS (Amour)
If you open three Joker symbols you will receive 10 free games. During free games the symbols Young Man and Girl substitute for each other and keep on its positions on the next game. If three Joker symbols appear or Young Man and Girl symbols coincide in one place, you will get 10 free games more.

BONUS (Amigo)
If you open three or more Moon symbols you will receive 20 free games. In the free games all wins multiplied by four.

4. COMBINATIONS IN MULTI GAME


ROBIN HOOD Game

Symbol Name
Win Rate
Three in a Line
Four in a Line
Five in a Line
Robin Hood
25
200
Jackpot
«SHERWOOD» plate
20
100
1000
Oak tree
20
100
750
Bow with arrows
20
100
500
Crested Flag
10
20
200
Shield with «A» symbol
5
10
100
Shield with «K» symbol
5
10
100
Shield with «Q» symbol
5
10
100
Shield with «J» symbol
5
10
100

Castle
Three in Any Position
Four in Any Position
Five in Any Position
2 x total bet
10 x total bet
50 x total bet
At appearing of three BONUS symbols on third, fourth, fifth reels in any position, the bonus game begins
«JOKER» symbol appears on second, third, fourth reels and can replace any symbol on the whole reel, except Bonus symbol.


BLUE SEA Game

Symbol Name
Win Rate
Three in a Line
Four in a Line
Five in a Line
Shark
25
200
Jackpot
Jelly-fish
20
100
1000
Corals
20
100
750
Clownfish
20
100
500
Crawfish
10
20
200
 «A» symbol
5
10
100
«K» symbol
5
10
100
«Q» symbol
5
10
100
«J» symbol
5
10
100

Sea-star
Three in Any Position
Four in Any Position
Five in Any Position
2 x total bet
10 x total bet
50 x total bet
At appearing of three BONUS symbols on third, fourth, fifth reels in any position, the bonus game begins
«JOKER» symbol appears on second, third, fourth reels and can replace any symbol on the whole reel, except Bonus symbol.

AFRICA Game

Symbol Name
Win Rate
Three in a Line
Four in a Line
Five in a Line
Gorilla
25
200
Jackpot
Aborigine
20
100
1000
Palm
20
100
750
Leopard
20
100
500
Zebra
10
20
200
 «A» symbol
5
10
100
«K» symbol
5
10
100
«Q» symbol
5
10
100
«J» symbol
5
10
100

Africa
Three in Any Position
Four in Any Position
Five in Any Position
2 x total bet
10 x total bet
50 x total bet
At appearing of three BONUS symbols on third, fourth, fifth reels in any position, the bonus game begins
«JOKER» symbol appears on second, third, fourth reels and can replace any symbol on the whole reel, except Bonus symbol.


SATURN Game
Symbol Name
Win Rate
Three in a Line
Four in a Line
Five in a Line
Spaceman
25
200
Jackpot
Space craft
20
100
1000
Satellite
20
100
750
Asteroid
20
100
500
Saturn planet
10
20
200
 «A» symbol
5
10
100
«K» symbol
5
10
100
«Q» symbol
5
10
100
«J» symbol
5
10
100
Flying saucer
Three in Any Position
Four in Any Position
Five in Any Position
2 x total bet
10 x total bet
50 x total bet
At appearing of three BONUS symbols on third, fourth, fifth reels in any position, the bonus game begins
«JOKER» symbol appears on second, third, fourth reels and can replace any symbol on the whole reel, except Bonus symbol.




CHINA TOWN Game

Symbol Name
Win Rate
Three in a Line
Four in a Line
Five in a Line
Chinese Girl
25
200
Jackpot
Yang and Yin
20
100
1000
Chinese Lantern
20
100
750
Lotus
20
100
500
Fan
10
20
200
 «A» symbol
5
10
100
«K» symbol
5
10
100
«Q» symbol
5
10
100
«J» symbol
5
10
100
Dragon
Three in Any Position
Four in Any Position
Five in Any Position
2 x total bet
10 x total bet
50 x total bet
At appearing of three BONUS symbols on third, fourth, fifth reels in any position, the bonus game begins
«JOKER» symbol appears on second, third, fourth reels and can replace any symbol on the whole reel, except Bonus symbol.


PHARAOH Game

Symbol Name
Win Rate
Two in Line
Three in Line
Four in Line
Five in Line
Pharaoh
10
100
1000
Jackpot
Boat
5
40
400
2000
Bird
5
30
100
750
Wolf
5
30
100
750
 «A» symbol
-
5
40
150
«K» symbol
-
5
40
150
«Q» symbol
-
5
25
100
«J» symbol
-
5
25
100
«10» symbol
-
5
25
100
Joker

Three in Any Position
Four in Any Position
Five in Any Position
2 x total bet
20 x total bet
200 x total bet
In the case you open three or more Joker symbols you will receive 10 free games. In the free games one of symbols becomes a scatter.
Joker replaces all symbols in its position.










CIRCUS Game

Symbol Name
Win Rate
Two in Line
Three in Line
Four in Line
Five in Line
Joker
10
250
2500
Jackpot
Dancing Girl
2
25
125
750
Strong Man
2
25
125
750
Tamer
-
20
100
400
Elephant
-
15
75
250
Monkey
-
15
75
250
 «A» symbol
-
10
50
125
«K» symbol
-
10
50
125
«Q» symbol
-
5
25
100
«J» symbol
-
5
25
100
«10» symbol
-
5
25
100
«9» symbol
2
5
25
100
Magician
Two in Any Position
Three in Any Position
Four in Any Position
Five in Any Position
2 x total bet
5 x total bet
20 x total bet
500 x total bet
In the case you open three or more Magician symbols you will receive 15 free games. In the free games all wins multiplied by three.
Joker replaces all symbols except Magician symbol.


AMOUR Game

Symbol Name
Win Rate
Two in Line
Three in Line
Four in Line
Five in Line
Girl
10
75
500
Jackpot
Young Man
10
75
500
Jackpot
Female symbol
5
25
75
500
Male symbol
5
20
50
250
Teddy-Bear
-
10
25
150
 «A» symbol
-
5
25
125
«K» symbol
-
5
25
125
«Q» symbol
-
5
10
100
«J» symbol
-
5
10
100
In the case you open three Joker symbols you will receive 10 free games. In the free games Young Man and Girl symbols can replace each other and stay on their places on the next game.
Joker appears on first, third and fifth reels and replaces all symbols.












AMIGO Game

Symbol Name
Win Rate
Two in Line
Three in Line
Four in Line
Five in Line
Macho
5
100
500
Jackpot
Conchita
-
25
200
1000
Sombrero
-
25
200
500
Guitar
-
15
100
500
Cactus
-
15
100
200
 «A» symbol
-
10
50
100
«K» symbol
-
10
50
100
«Q» symbol
-
5
25
100
«J» symbol
-
5
25
100
«10» symbol
-
5
25
100
«9» symbol
2
5
25
100
Moon
Two in Any Position
Three in Any Position
Four in Any Position
Five in Any Position
2 x total bet
5 x total bet
20 x total bet
500 x total bet
In the case you open three or more Moon symbols you will receive 20 free games. In the free games all wins multiplied by four.
Joker appears on second, third and fourth reels and replaces all symbols, except of Moon symbol.

5. APPENDIX 1: CONNECTOR DIAGRAM

                        MGT Mode (Total parameters->connector - mgt)
COMPONENT SIDE
SOLDER SIDE
LEFT SPEAKER+
1A
1В
LEFT SPEAKER- (do not connect to GND)
RIGHT SPEAKER+
2A
2B
RIGHT SPEAKER- (do not connect to GND)
SPEAKER
3A
3В
GND
STOP 1 SW
4A
4В
BILL ACCEPTOR 1(binary bit1)
STOP 2 SW
5A
5В
BILL ACCEPTOR 2(binary bit2)
STOP 3 SW
6A
6В
BILL ACCEPTOR 3(binary bit3)
STOP 4 SW
7A
7В
BILL ACCEPTOR 4(binary bit4)
STOP 5 SW
8A
8В

START SW
9A
9В

BET / DOUBLE SW
10A
10В
TXD1(RS232) TOUCH SCREEN

11A
11В
RXD1(RS232) TOUCH SCREEN

12A
12В
TXD2(RS232) BILL ACCEPTOR
MENU SW
13A
13В
RXD2(RS232) BILL ACCEPTOR
MAXBET SW
14A
14В
BILL ACCEPTOR ESCROW
HELP SW
15A
15В

FRONT DOOR SW
16A
16В

BACK DOOR SW
17A
17В

COIN A
18A
18В
COIN В
COIN C
19A
19В
COIND
SHORT STATISTICS SW
20A
20В
LONG STATISTICS SW
PAY OUT SW
21A
21В
KEY OUT SW
ATTENDANT SW
22A
22В
HOPPER COIN SW
COIN + BILL COUNTER
23A
23В
COIN INHIBIT
KEY IN COUNTER
24A
24В
BILL ACCEPTOR INHIBIT
TOTAL IN COUNTER
25A
25В
UPPER LAMP GREEN
TOTAL OUT COUNTER
26A
26В
UPPER LAMP RED
KEY OUT COUNTER
27A
27В
UPPER LAMP YELLOW
MENU LAMP
28A
28В
TOTAL BET COUNTER
STOP 1 LAMP
29A
29В
BET /DOUBLE LAMP
STOP 2 LAMP
30A
ЗОВ
MAXBET LAMP
STOP 3 LAMP
31A
31В
PAYOUT LAMP
STOP 4 LAMP
32A
32В
ATTENDANT LAMP
STOP 5 LAMP
33A
33В
HOPPER MOTOR
START LAMP
34A
34В
HELP LAMP
KEY IN (credit key) SW
35A
35В

GND
36A
36В
GND

 COMPONENT SIDE
SOLDER SIDE
GND
1A
1В
GND
GND
2A
2В
GND
+5V
ЗА
+5V
+5V
4A
4В
+5V
+ 12V
5A
+ 12V

6A

HOPPER MOTOR
7A


8A

GND
9A
9В
GND
GND
10A
10В
GND




                        EXTREMA Mode (Total parameters->connector - extrema)

 COMPONENT SIDE
SOLDER SIDE
LEFT SPEAKER+
1A
LEFT SPEAKER- (do not connect to GND)
RIGHT SPEAKER+
2A
2B
RIGHT SPEAKER- (do not connect to GND)
SPEAKER
3A
3В
GND
STOP 1 SW
4A
4В
BILL ACCEPTOR 1(binary bit1)
STOP 2 SW
5A
5В
BILL ACCEPTOR 2(binary bit2)
STOP 3 SW
6A
6В
BILL ACCEPTOR 3(binary bit3)
STOP 4 SW
7A
7В
BILL ACCEPTOR 4(binary bit4)
STOP 5 SW
8A
8В

START SW
9A
9В

HELP SW
10A
10В
TXD1(RS232) TOUCH SCREEN

11A
11В
RXD1(RS232) TOUCH SCREEN

12A
12В
TXD2(RS232) BILL ACCEPTOR

13A
13В
RXD2(RS232) BILL ACCEPTOR
MENU SW
14A
14В
BILL ACCEPTOR ESCROW
BET / DOUBLE SW
15A
15В

FRONT DOOR SW
16A
16В

BACK DOOR SW
17A
17В

COIN A
18A
18В
COIN В
COIN C
19A
19В
COIND
LONG STATISTICS SW
20A
20В
SHORT STATISTICS SW
PAY OUT SW
21A
21В
KEY OUT SW

22A
22В
HOPPER COIN SW
COIN IN COUNTER
23A
23В
COIN INHIBIT
TOTAL IN COUNTER
24A
24В
BILL ACCEPTOR INHIBIT

25A
25В
UPPER LAMP GREEN
TOTAL GAME COUNTER
26A
26В
UPPER LAMP RED
HOPPER OUT COUNTER
27A
27В
UPPER LAMP YELLOW
TOTAL OUT COUNTER
28A
28В
TOTAL BET COUNTER
STOP 1 LAMP
29A
29В
HELP LAMP
STOP 2 LAMP
30A
ЗОВ

STOP 3 LAMP
31A
31В
ALARM LAMP
STOP 4 LAMP
32A
32В

STOP 5 LAMP
33A
33В
HOPPER MOTOR
START LAMP
34A
34В
BET /DOUBLE LAMP
KEY IN SW (credit key)
35A
35В

GND
36A
36В
GND

 COMPONENT SIDE
SOLDER SIDE
GND
1A
1В
GND
GND
2A
2В
GND
+5V
ЗА
3В
+5V
+5V
4A
4В
+5V
+ 12V
5A
5В
+ 12V

6A
6В

HOPPER MOTOR
7A
7В


8A
8В

GND
9A
9В
GND
GND
10A
10В
GND




6. appendix 2: settings admissible values
Name
List of Admissible Values
TOTAL ACCESS
CLEAR SHORT
YES, NO
CLEAR LONG
YES, NO
MAKE INIT
FREE, PAROLE
SET TIME
FREE, PAROLE
CH TOTAL SCALES
FREE, PAROLE
CH TOTAL PARAMETRS
FREE, PAROLE
CH  GAME OPTION
FREE, PAROLE
PASSWORD
Any combination with no more than eight digits from 1 to 5 (the default value is not preset).
TOTAL SCALE
COIN A,B,C,D
NONE,1,2,3,4,5,6,7,8,9,10,15,20,25,30,40,50,75,100,200,250,300,400,500,600,700,
750,800,900,1000,2000,2500,3000,4000,5000
HOPPER OUT COIN
A,B,C,D
BILL TYPE
PULSE, NV BINARY, CCNET, ID003, MDB, MARS
BILL ACCEPTOR 1,2,3,4
NONE,1,2,3,4,5,6,7,8,9,10,15,20,25,30,40,50,75,100,200,250,300,400,500,600,700,
750,800,900,1000,2000,2500,3000,4000,5000
KEY IN RATE
10,20,50,100,200,500,1000,2000,5000,10000,OUT ONLY
COUNTER RATE
1,10,100
BET COUNTER RATE
1,2,3,4,5,6,7,8,9,10,15,20,25,30,40,50,75,100,200,250,300,400,500,600,700,750,
800,900,1000,2000,2500,3000,4000,5000
COUNTER TYPE
MECHANIC,LCD
TOTAL PARAMETRS
WIN PERCENT **
92,93,94,95,96
CREDIT LIMIT
NONE,1000,2000,5000,10000,20000,50000,100000,200000,500000,1000000
PROT BARRIER
1000,2000,5000,10000,20000,50000,100000,200000,500000
HOPPER SW EDGE
FRONT, BACK
HOPPER CAPACITY
NONE,100-3000 (с шагом 100)
BILL LIMIT
NONE,1000,2000,5000,10000,20000,50000,100000,200000,500000,1000000
BILL INHIBIT LEVEL
LOW,HIGH
SOUND
MONO,STEREO
UPPER SCREEN
ON,OFF
DECIMAL POINT
COMMA,POINT, OFF
FRONT DOOR SW LEVEL
LOW,HIGH
BACK DOOR SW LEVEL
LOW,HIGH
JP NUMBER
NONE, 1-63 (with increment 1)
JP PERCENT
NONE, 0.1-1 (with increment 0.1)
JP TYPE
OLD, NEW
CONNECTOR **
MGT, EXTREMA
TOUCH SCREEN
NONE, 3M,ELO
GAME OPTION
MIN BET PER LINE
1,2,3,4,5,6,7,8,9,10,20,30,40,50
MAX BET PER LINE
5,6,7,8,9,10,20,30,40,50,60,70,80,90,100,200,300,400,500
MAX LINES
9,15,21
AUTOPLAY
ON,OFF
MAX BET SW
ON,OFF
PAY OUT SW
ON,OFF

RISK TYPE

ROBIN HOOD
RED-BLACK,HIGH-LOW
BLUE SEA
RED-BLACK,HIGH-LOW
AFRICA
RED-BLACK,HIGH-LOW
CHINA TOWN
RED-BLACK,HIGH-LOW
SATURN
RED-BLACK,HIGH-LOW
AMOUR
RED-BLACK,HIGH-LOW
AMIGO
RED-BLACK,HIGH-LOW
PHARAOH
RED-BLACK,HIGH-LOW
CIRCUS
RED-BLACK,HIGH-LOW

The settings in bold type are default values.
** The setting can be changed only after the machine initialization; the setting change will be disabled as soon as one game played at least.